And It was All a Dream
Associate and award-winning English teacher Phil Beadle shares 22 great storytelling tips from Pixar
If there is one things that sets Pixar apart, it is their ability to tell compelling stories.
With or – as is the case at the beginning of both Wall-E and Up! – without dialogue.
Here, to help English teachers everywhere as they scrawl red lines through the umpteenth, 'It was all a dream' ending, are Pixar's '22 Rules of Storytelling' as shared by Pixar story artist Emma Coats:
- You admire a character for trying more than for their successes.
- Keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
- Trying for theme is important, but you won’t see what the story is actually about until you’re at the end of it. Now rewrite.
- Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
- Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
- What is your character good at, comfortable with? Throw the opposite at them. Challenge them. How do they deal with it?
- Come up with your ending before you figure out your middle. Endings are hard, get yours working up front.
- Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
- When you’re stuck, make a list of what wouldn’t happen next. Lots of times the material to get you unstuck will show up.
- Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
- Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
- Discount the first thing that comes to mind—and the second, third, fourth and fifth. Get the obvious out of the way. Surprise yourself.
- Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
- Why must you tell this story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
- If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
- What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
- No work is ever wasted. If it’s not working, let go and move on. It’ll come back around to be useful later.
- You have to know yourself: the difference between doing your best and fussing. Story is testing, not refining.
- Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
- Exercise: Take the building blocks of a movie you dislike. How do you rearrange them into what you do like?
- You must identify with your situation and/or characters; you can’t just write “cool.” What would make you act that way?
- What’s the essence of your story? The most economical telling of it? If you know that, you can build out from there.
Now, your children and students can make their narrative writing a real dream. [ITL]
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About the author
Phil Beadle
Phil is an award-winning teacher and prolific author who is still very much in the classroom - and some very challenging classrooms at that - on a regular basis. He is the author of How To Teach and Dancing about Architecture.